![]() What you see in the video is a rough style we are experimenting with to push crisper visuals. The visuals are still a work in progress and know that I'm listening. ![]() Things would pretty much look the same in either engine, but the big difference is performance. So, the engine change and visual change are unrelated. In case you missed it, here’s what I wrote: Last week, after seeing a lot of feedback regarding the video, I took to Discord and quickly wrote up a response to concerns I was seeing, and thanks to some loyal fans, it was reposted in various places. The game is targeting a December 2017 launch, according to the campaign page.įor more on the reboot, read our interview with the development team, which has grown to include veteran designers like Chris Avellone ( Fallout 2, Fallout: New Vegas).Hi everyone, Jason here. Backers have since pledged more than $1 million at time of writing, unlocking a new tier and closed beta access to those who put up $50 or more. System Shock hit Kickstarter last month with a crowdfunding goal of $900,000. In the campaign's FAQ, Nightdive initially said that, while it was committed to Xbox One and PC for now, it was looking to bring System Shock to other platforms. We're adding it in as a thank you to our backers that put their faith in us." ![]() "After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. "After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen," wrote project director Jason Fader in an update. Originally announced as a Windows PC and Xbox One exclusive, the developer and Sony have now partnered to bring the game to PS4 as well. Nightdive Studios will launch its System Shock reboot on PlayStation 4 in early 2018, the company announced on the PlayStation Blog.
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